7 Ways to Get Started With Audio Streaming

Just get started with Audio Streaming by following these 7 ways –

Find out system and program requirements – Find out what system and program you will need for audio streaming. Different programs are available for audio streaming for example Real Player. You will need a computer for doing audio streaming. For best audio streaming you will need to use the best program and system.

Deciding what to audio stream – When you want to audio stream a audio, decide what you want to stream. Decide if is it a lecture or an interview or a greeting or a teleseminar that you want to provide your visitors.

In what form – There are several form in which you can stream a audio. You have to decide whether you would offer a live stream, archived one or both.
Create a digital file -Record the audio which you want to stream. Create a digital file of the audio. You can create a digital file from a tape or a CD or even from a digital video camera.
Convert the digital file into a streaming format – For creating a streaming format, you can upload the file. Upload it to a streaming server by using a using a FTP program.

Link to the file – You can now link the file from your web page. You have to link to a .ram file, which is available on the web server. The URL in the .ram file gets the visitor to the streamed audio file, which is played few seconds after a user clicks on it.

Arranging to serve – With a fast Internet connection and with the help of a powerful server you will be able to handle many audio streamers that too simultaneously. For providing best audio streaming, you will need a better connection.

For the best audio streaming, you will need expertise or professional need.

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Audio Streaming – How to Succeed

Streaming multimedia is a form of multimedia, which itself is media that uses different forms of content. Combinations of text, audio, still images, animation, video, and interactivity content forms are typical modes of multimedia presentation.

The streaming variant is being sent, in a continuous flow, to the user of the content by the streaming provider. In this context, examples of the content stream include audio and video.

The streaming refers to the method of delivery of the content flow rather than to the nature of the content. Apart from telecommunications networks, most systems for delivering content are either streaming, such as radio and television, or non-streaming, such as audio CD’s, video cassettes, and books. The term ‘to stream’ means, quite simply, to deliver media in this particular manner.

History

The first attempts were made, in mid-20th century, to display media on computers. However, due to the high cost and very limited capabilities of computer hardware at that time, development did not proceed at any pace for many years.

By the 1990s, personal computers had become sufficiently powerful to display a variety of media forms. The main technical problems associated with streaming at that time were:

“Having sufficient CPU power”, which refers to the central processor, that can execute computer programmes, “and also bus bandwidth”, which is the capacity of the system to transfer data over a connection, “in order to support the required rates of data flow.”

“Creating low latency”, which allows delays too swift for human detection between an input being processed and the corresponding output providing real time characteristics, “interrupt paths in the OS”, or operating system, “to prevent buffer underrun”, which occurs when a buffer, which is a storage device used to compensate for a difference in rate of flow of data between devices used to communicate between two devices or processes, is fed with data at a lower speed than the data is being read from it.

However, computer networks had still not developed fully, and so media content was normally processed over non-streaming channels, such as CD ROM’s. Between the late 1990s and into the next century, there were significant advances in the internet, such as:

An increase in network bandwidth, especially in the last mile, which referred to the final leg of delivering connectivity from the communications provider to a customer.

Greater access to networks, especially the internet.

The application of standard protocols and formats, such as TCP/IP, HTTP, and HTML.

Significantly greater commercialisation of the Internet.

With the advent of powerful home computers and advanced operating systems, these advances in computer networking enabled streaming media to become a practical and affordable proposition for the nation at large.

Another advance was the introduction of stand-alone Internet radio devices, which are hardware devices that receive and play audio from internet radio stations or the user’s PC or other embedded media servers. For the first time, this provided listeners with the ability to listen to audio streams without the requirement of a PC.

In general, multimedia content is large, so media storage and transmission costs are still significant. In order to compensate for this, media is generally compressed, such as in a ZIP file format, which provides compression, and also acts as an archiver, storing many source files in a single destination output file, for both storage and streaming.

A media stream can be either on demand or live. In the case of on demand streams, the content is stored on a server for long periods of time, and is available for transmission on request. Live streams, on the other hand, are only available at one particular time, such as in a video stream of a live sporting event.

Audio Streaming – How To Succeed

Peter Radford writes Articles with Websites on a wide range of subjects. Audio Streaming Articles cover History, Development, Multimedia, Protocols.

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Audio Streaming – Which Software To Choose?

There are currently quite a few options to choose from in the audio streaming software marketplace. Many questions will arise- namely price, functionality, user-friendliness and results created. While some would argue that free audio streaming software will achieve all that paid software can, there are distinct benefits with certain ‘paid’ audio streaming software.

Webmaster Mediamaker is one of the most professional audio streaming software currently available- definitely tailored for intermediate to experienced users. The software is very user-friendly and intuitive. Key features include: recording your own voice/audio in streaming format, down-sampling and optimizing your audio files for streaming, ability to stream multiple tracks from your website, cross browser compatibility, and protection from hot-linking and direct access from other websites.

Audio Razor is another impressive piece of software- however tailored more for beginner to intermediate users. The software is extremely user friendly and highly customizable. Key features include: a simple professional look easily customizable with the look of your web page via the Audiorazor Customizer(TM) add-on, ability to play any mp3 file regardless of size and the user friendly ‘scrubber’ allowing easy navigation of your files and volume control.

Flash Audio Wizard is one of the most basic audio streaming software available- tailored more towards beginners. The software is extremely user friendly and explanatory. Key features include a 6 step wizard to begin audio streaming on your website, built in voice recorder for immediate encoding to streaming format, ability to customise on page audio player with 30 different styles and built in video tutorials to guide you through every step of the way.

With many audio streaming products currently available it is important to take into consideration one’s level of experience and what one hopes to achieve before committing to a product. Whilst there are many free audio streaming software available it is worth considering paid options which will often lead to faster and more impressive results than free options.

Paul Korber writes on audio streaming and the benefits for your website.

What is Audio Streaming? How Does it Work?

Many people have heard the term ‘audio streaming’ or ‘streaming audio’ tossed around without any explanation, and this causes them to ask: just what is audio streaming?

Audio streaming is a technology that allows audio files, such as music or voice-overs for websites, to begin playing on one or more devices while the data is still being transmitted from another device. Streaming can be seen in a handful of applications, but online radio and websites tend to be the dominant uses for the technology.

Websites often use streaming audio and/or video to grab the attention of viewers quickly and effectively. Surfers that load a website and need to wait more than a few seconds are less inclined to stay, even if the website is full of useful information. If the website launches audio almost immediately thanks to streaming audio technology, then there is a greatly increased chance that the viewer will focus on the website itself instead of typing in another address or switch tabs/tasks.

A different answer might be given if one were to ask a gear-head a question such as what is audio streaming and what does it mean? A gear-head might suggest that streaming audio files are just like any other files in that they are comprised of an incredibly long stream of zeros and ones. Those zeros and ones are interpreted as sounds by a computer or other device that knows what to do with them, but sounds can be a very fluid and dynamic thing. For example, a CD is a digital audio storage medium has all of its sounds and music stored on it, and yet it still needs to rotate for the player to access the sounds.

This in turn means that not all of the sounds belonging to a single audio file need to be loaded or received before they can be played. This is the very essence of streaming; audio is received as it is needed or faster, and then played at the correct speed. Audio data that has yet to play is generally ‘buffered’ in memory, which allows faster network connections to transfer data at rates that are higher or lower than that of the playback speed.

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